Player Made Content
My idea is to encourage custom player made content in the forms of custom maps, stories and games.
This idea is mainly for some sort of development kit that allows players to create addition content for the game. This makes almost an endless amount of content that can be generated as seen in other games that permit custom content (unreal, source, minecraft to name a few). This content would exist outside of the main story line and open world perhaps accessible through the SIN Network as like a virtual addition. The toolkit would give access to features needed to assemble content that could be added to the world of Firefall. This content would not affect any item or exp gain within the main game, unless perhaps it becomes popular enough and refined with the help of red 5 devs to be refined and approved.
Maps - The Ability to create supplemental tdm, dm, sabotage and harvester maps and any other game modes that might be added in the future.
Stories - From simple to complex play through either friendly stories or dangerous campaigns with some sort of mission editor and animator for cut scenes and such.
Games -Finally with this it can be something as simple as a program you can request for you SIN overlay. Perhaps something like Augmented Reality Geocaching throughout the open world or even custom parameters that can be set to create whole new game modes. Nova Ball anyone?
I understand that this is a lot but in the end I think it would be greatly beneficial to the game as a whole. It would be beneficial for players as there would be far more content and possibilities with the game. But I feel that it would be even far more advantageous to Red 5 and the game itself. Increased traffic more content takes some of the weight off the devs shoulders. As a result there going to be more income to the game. I speak for myself here but I would not be opposed to paying for access to a content library for creators or something.
This is just a rough idea with it but that's the beauty of it and this feedback system. You have a community of people that love this game and want to help with it, we just need a way to be able to do that.
Sorry, couldn't really figure out what category works best for this idea.
So, one of the big things I (and from chat, others as well) want is more content. One way to get that content and fast is to create a GUI of your level-editor for the game and give players access to it. This allows them to create instance missions for you and for their fellow players, essentially adding a few thousand heads to your level design staff. There's details on things to make this even greater below, but you get the gist.
How it works:
Each custom mission can be an instance that occurs at 'new repulsor drops' around the globe or players can set their mission on an existing map (Blackwater, Cliff's Edge, Tanken Cave, Antartica, etc.) The mission rewards are based upon total enemies in the mission, number of objectives, and mission difficulty tier. Objectives have to be a certain distance from the starting location, etc.
Put in a 'tipping' system that lets players tip the author of a mission they find particularly enjoyable. Perhaps as part of this system or its own thing, players could rate/vote on missions, and popular ones might get reviewed to be added as a new loction in the game.
More time for other content and tweaking on your part as players are provided loads of content to sate their need for nuance while you work on other aspects of the game or your own content extensions.
Gives players a whole added level of immersion in your game to be involved in expanding the game universe.
You can run contests and events around the mission creator.
Players can be endlessly creative, and some of the missions they come up with might spark inspiration in something you put out.
You might even find people who you want to add to staff to help develop more of the game.
The only big problem with this game is lack of content but this is the problem with almost all MMOs
Game makers cant make and release new content fast enough to keep players happy
And players get tired of running over the same area doing the same things over and over again so they leave
There is a salutation to this tho that none of the other MMOs have thought of (well except for everquest next sorta)
Let the Player Make new content for you!!
Most of us hard core gamer's are masters at modeling texturing and every thing ells when it come's to games
So I propose you open a new forum were players can up load models ( probably best in .obj model format and .dds tex format) that they make then they upload the same model to sketchfab (example link https://sketchfab.com/show/1684ff74e72c41e79c997bb55f0592b1 ) for players to look at and it then if players like it they give it a vote just like they do here and once it reaches 1k+ votes a dev will look at it open give it a once over then add it to the game in some way.
at first all models should probably be all environment models so the world size can be quickly and masterfully added to.
If this works out you could later on release rigging skeleton's and animation info so players can make new enemy types for you to look at and add.
I know that making something like that would be hard, but can you imagine how awesome would it be? More ideas=more contents in game, for example counter-strike (valve shooter) was and still is popular, graphics are bad and game is old, but it's popular because of freedom for players to make skins, mods, maps and etc. that leads to huge amount of various game contents that keeps the game interesting to people.
There should be a map maker that players can download and submit for contests where there is a prize "also when u join this map if it goes live it says your IGN on the side somewhere to give credit"
User content in form of addons is going in the game on a regular basis.
It’s a great idea to have more content done by users but currently we don’t have the resources to develop the tools and safety mechanisms for the community.
I had seen a number of projects on the forums for independent mods people were putting together, like the LVG course creator. I had thought the producers would eventually choose to incorporate the better quality items into the game. The race track creator seemed a lot more involved than the race lines that eventually made it in though.
A number of other games include some kind of 'Foundry' mission creator as well that allows players to generate missions and eventually campaigns. Neverwinter I guess and STO as the biggest examples of this. It might take a lot of the content pressure off them and give them an opportunity to focus on their main story and core gameplay again. By providing more tools for the sandbox players will be able to create more content and share it within the community. Right now the player driven, dynamic events are really just trigger instances there is no real control over.
Open up an instance like cliffs and let players create missions around that instance of different operations then start incorporating the best/more popular items into the background story.
yes I believe the 2 ppl whose job was to go over player made stuff would be more then adequate as I stated here
This is essentially out-sourcing art to the community. It's a good idea to stir up emotional attachment and community involvement, but will it degrade the overall art style that our team has worked hard to maintain?
I like this idea and I want to vote for it, but there must be an art liaison to make sure there's a standard the community meets.
This is the exact reason that Tribes: Ascend died. The developers could not release content fast enough to keep up with the fans' interest, and the developers refused to let the players help out (or in their case, create maps)
Find out what is the easiest thing for players to assist with and allow them to. We are willing to help in various levels of complexity as is evident by how much this thread has grown.
lots of potential, not easy to implement well
I'd say: first launch the game, if that goes well, have a serious look whether player created content can be made possible
Kodiak Breaker commented
I agree, as things are now if you want to fight the Chosen you are basically forced to group. Which is not good.
Kodiak Breaker commented
I agree I00 percent, this is the way to generate additional content. Have some Game Managers "oversee" what gets the Red 5 stamp of approval and there you go. Content a-plenty!
I think that the implementation of sdk will probably not be included until the game comes out, and I can understand that they want to develop their software themselves, but a mapping tool for pvp maps would be really great, and a way to host a pvp match, like a dedicated server, that would probably enable this game to become a real esport :)
All they need is an item that enables you to create a story, and once a player chooses the story, that in a flow list an event would happen, such as a person is created at x y place, and such and such they will say. A few animals attack you at x y place. and such happens you complete the mission. I sure hope R5 makes an story editor. This would make the game. I'm sure they could charge 1 red bean for anyone wanting to complete a sub story.
The biggest thing is that they need to create the main story line first, so that all sub stories can correspond to it.
Sounds like an awesome idea they would even bank putting out a dev pack to let gamers make stuff like that I would totally set up a server getting sponsors and content even brake out my 3d rendering dusting it off Command and conquer renegade style.
If, R5 see that as an option, i would say that the idea from LandsharkRAWR is pretty usefull so that these content run/happens in a different location + server/realm whatever.
the problem is that not many player will be able to do (programm) an own "addon"(dlc what ever) then. => so we need an relatively easy to handle Map/etc. editor and that (still @Anonymous) means a lot of work for the devs.
Player made content could be placed in space in space stations, or in the middle of the ocean like the rig, or to better place them into the world use a holodeck of some sort
There's been discussion on this, and I strongly agree. Both in terms of PvP and PvE this holds considerable promise.
Now that all the hard work has been done, all that is needed is coding and implementing! Easy!!
(actually no, it's not)